Google patent reveals Project Stream controller

Google patent reveals Project Stream controller

Google patent reveals Project Stream controller

The company launched a Project Stream trial platform in partnership with Ubisoft past year which allowed participants to play Assassin's Creed: Odyssey in their Chrome browser.

Right up front the online gamer community has embraced the new controller with all of the sensitivity and tact of a frat BBQ, with many a criticism of it's comfort, design and the quality of the gaming service been called into question.

On the one hand, game controllers have more or less become standardized these days. The only Google-specific detail in the diagrams is the inclusion of a Google Assistant icon on the lower edge of the controller's face, which could be a button or light-up indicator. You have two analog sticks, four action buttons, a D-pad (or four buttons for each direction), as well as shoulder and trigger buttons.

You can play it with either a keyboard and a mouse, or an attached controller, but this patent is the first look we've been given at some potentially Google-branded devices that might accompany the cloud gaming service.

The patent [PDF] indicates that the controller provides for a "seamless activation of a game of other application on a host device" and that a "game may be launched on the host device in a response to an activation signal that is dispatched from the game controller".

A controller for Google's new gaming platform has leaked ahead of its big GDC 2019 reveal, showing off a rather non-ergonomic peripheral that will cramp your hands. The notification system could also alert users to changes in player scores, a chat message, or an invitation.

A patent has surfaced that offers a glimpse as to what Google's controller design could look like. A lot of the language seems to be geared towards a client-server system that sounds a lot like a game streaming system.

Related news



[an error occurred while processing the directive]