Some GeForce GTX graphics cards now support ray tracing

Some GeForce GTX graphics cards now support ray tracing

Some GeForce GTX graphics cards now support ray tracing

NVIDIA has finally released its latest GeForce Game Ready WHQL driver which enables support for Microsoft's DXR API on GeForce GTX GPUs.

Naturally, this demo will also work on those owning any of NVIDIA's Turing GPUs.

As there are quite a number of ray tracing technique being implemented in different RTX games, not all of them will behave the same.

The long and short of it being that simple reflections and shadows can be had without awful performance drops on cards that lack RT hardware, however the more rays an effect requires, the worse the performance hit gets (or perhaps, the better an RTX card would look).

That's right, the latest examples of ray-traced visuals do not require a GeForce RTX series graphics card, though RTX hardware (RT and Tensor cores, essentially) will still offer the best experience. Nvidia's Tech Marketing VP has highlighted the GTX 1080 Ti SM processing of raytracing imagery with a green box.

The average framerates it gave were understandably underwhelming, but it should be pointed out that the scenarios NVIDIA ran them in were all done at 1440p resolution and with nearly all the settings maxed out either to Ultra or the second highest quality. For something that may not be as intensive (like Battlefield 5's somewhat basic reflections), GTX cards are capable of achieving some respectable frame rates at 1440p with DirectX Ray Tracing (DXR) turned on and game settings cranked up to ultra. You can download it from Nvidia's driver support page. That's deliberate, though. What Nvidia is doing is giving gamers access to the look of ray tracing in games in the hopes that they'll want to experience it at a decent frame rate and buy an RTX GPU to help fix that. The interesting thing to note here is that the Turing based GTX 16 Series cards perform far better compared to the 10 Series Pascal cards.

This post originally appeared on Tom's Guide. It is the first time that real-time ray tracing has been used for caustics. He stated that even the most powerful GTX GPU which is the 1080ti will only be able to exhibit the ray tracing features at a maximum resolution of 1080p. And the company wants to make sure owners of those cards (as well as RTX owners) have some new ways to play with this much-hyped feature, with new ray tracing-focused demos arriving as well.

Nvidia previously released a demo for "Atomic Heart," which made full and impressive use of the ray tracing technology, as well as "Justice" and The Reflections tech demo made with Epic Games and ILMxLAB. The effect is incredibly demanding and just goes to show how much extra horsepower the RTX series' dedicated RT cores deliver in this scenario. On top of that, NVIDIA has also launched a collection of new ray tracing tech demos that anyone with a supported GeForce card can download to get a better sense of what ray tracing adds to a game.

Related news



[an error occurred while processing the directive]