Control And Mechwarrior 5 Are Getting Nvidia's New DLSS This Week

Control And Mechwarrior 5 Are Getting Nvidia's New DLSS This Week

Control And Mechwarrior 5 Are Getting Nvidia's New DLSS This Week

This new implementation, as we've already explored, looks way better than it did in the past, to the point where no one should avoid using this version of DLSS 2.0, even if you have the hardware to render your games at full resolution with all details maxed. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games.

Ray tracing may get all the headlines (and the DirectX 12 Ultimate integration), but it's only part of the appeal for GeForce RTX 20-series graphics cards.

DLSS, or Deep Learning Super Sampling, utilizes the power of Nvidia's Tensor cores to intelligently upscale games to a higher resolution using AI and machine learning.

Yes, the technology improved frame rates, but Nvidia told gamers that the increased performance would come at no loss to visual quality.

"A new AI model more efficiently uses Tensor Cores to execute 2x faster than the original, improving frame rates and removing restrictions on supported GPUs, settings and resolutions", Matt Wuebbling, the head of marketing for Nvidia's consumer GPU line, wrote in a blog post. A new driver specifically for MechWarrior 5: Mercenaries will be available from Nvidia by the time you read this, and you'll need this in order to access the DLSS 2.0 goodies.

Getting DLSS 1.0 working took a lot of heavy lifting on Nvidia's end, which might be why numerous games that Nvidia claimed would get DLSS wound up dropping those plans. The result is that you'll get a game that looks nearly as sharp or good as if it were rendered at the native resolution, but with the improved performance of rendering at a lower resolution. Nvidia has been able to condense everything down into one DLSS network, which means Nvidia doesn't need to do per-game training anymore.

"DLSS 2.0 offers image quality comparable to native resolution while only having to render one quarter to one half of the pixels", wrote NVIDIA. It is the first single player MechWarrior game since 2002. As you can see, DLSS 1.0 looked much grainier than DLSS 2.0.

Unfortunately that doesn't quite mean that ALL games will work with DLSS 2.0 right out the gate. The company says that DLSS can boost the quality of the graphics assets of a game rendered in 1080p, or full HD, by a factor of four, to 4K resolution.

With DLSS 2.0, image quality improves materially compared to the original DLSS image processing algorithm used in Control.

In addition to that, the current release also ensures optimal support for games such as Resident Evil 3, Ghost Recon Breakpoint's Ghost Experience update, and the addition of NVIDIA DLSS 2.0 to Control and MechWarrior 5: Mercenaries.

If you played Wolfenstein: Youngblood after its RTX update earlier this year, then you will have already seen a preview of the quality improvements coming with DLSS 2.0. When Control's new The Foundation DLC launches later this week, the base game will be patched to upgrade its DLSS implementation from 1.0 to 2.0.

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