Nvidia releases DLSS 2.0 with the latest driver

Nvidia releases DLSS 2.0 with the latest driver

Nvidia releases DLSS 2.0 with the latest driver

DLSS 2.0, is an artificial intelligence framework standing for Deep Learning Super Sampling that runs on the company's RTX GPUs for personal computers. The files are used to train an AI model, which learns to sharpen the lower-quality images in a way that brings them more up to par with the high-resolution snaps. Tackling the first of these, Nvidia asserts that "DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels". Deliver Us The Moon, Wolfenstein: Youngblood, and MechWarrior 5: Mercenaries are all DLSS 2.0 enabled now and Control will receive a patch on Thursday to enable DLSS 2.0. But according to Nvidia, the new learning model will make it much easier, by orders of magnitude, for developers to submit their games to the system. That didn't always happen. This in result, eases off some pressure on the graphics card and helps in providing better frame rates in the games.

DLSS 1.0 did cool things, but in the real world, it was far from the revolutionary tech promised at the GeForce RTX 2080 Ti's unveiling. Control more so than Mechwarrior 5, since it's just a better game all around. You see, Nvidia's supercomputers had to undergo specific training for each game that implemented DLSS, which meant that it was labor- and data-intensive to get each game ready. Making matters worse, most games aren't perfectly deterministic, Tamasi said. With the goal being to present a picture that was identical to rendering in a native resolution, with the benefit of a sizeable 30-40% in increased performance. Then, the AI upscales the low-resolution stills to stand equal to the high-resolution stills.

Getting DLSS 1.0 working took a lot of heavy lifting on Nvidia's end, which might be why numerous games that Nvidia claimed would get DLSS wound up dropping those plans. You can check out the new changes to the updated DLSS in Control below. Needless to say, DLSS is now a hit or miss feature and game developers remain quite reluctant towards implementing this feature since it has daunting requirements involving the creation of separate neural network models for each game at all supported resolutions. "This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled", NVIDIA says. That's a major quality-of-life improvement. In response to this, Nvidia added three modes for DLSS 2.0: Quality, Balanced, and Performance. These points appeared to have been sorted with DLSS 2.Zero although, so fingers crossed, issues are getting so much simpler for DLSS transferring ahead. With our latest 2.0 version of DLSS, we've made big advances towards this vision.

For now, there's only the choice of four games to show off DLSS 2.0, but we'd expect to see more coming soon given the tech is available to Unreal Engine 4 developers.

Here's a look at how it runs in MechWarrior 5: Mercenaries. When Control's new The Foundation DLC launches later this week, the base game will be patched to upgrade its DLSS implementation from 1.0 to 2.0.

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